ZORKQUEST II: THE CRYSTAL OF DOOM This was the fourth (and final) Infocomic: a new type of story containing nice graphics full with cinematic-sequences! Infocomics were programmed for Infocom by Tom Snyder productions and their C64 versions were saved from oblivion thanks to the PRECAP project. ZorkQuest II was written by Elizabeth Langosy, the author of ZorkQuest I, and was released on August 1988. HYPE TIME: This was the only Infocomic from the copies gathered by PRECAP that would run on any emulator, as it didn't had any fastloader. It helped me convert the other 3 Infocomics to load everywhere as well. Although sequels were planned for all Infocomics, ZorkQuest II was to be the last of them (snif!). Well, it was nice while it lasted... COMMODORE EMULATOR NOTE: It is not recommended to play any Infocomic on CCS64, since there is no way to turn off its 1541 emulation and the games load too slow. On C64S, Vice, and PC64, though, any Infocomic will load instantly and you will notice only a minor delay for loading new graphic sequences while playing, making the gameplay much more enjoyable! I would also like to add that the games' colors look more lively on C64S and Vice, than on CCS64 and PC64 (well, to me at least!). You see, I had the Commodore 1901 color monitor which had a black screen (sort like Sony Trinitron!) and the colors were always lively and intense. CCS64's and PC64's colors are too pale for my liking (maybe their authors were used to the other gray-screen monitors and copied them that way...) As a big part of the Infocomics' graphics are composed of thin lines, intensity gives them a greater "volume", making them look much nicer (but then again my opinion may be totally subjective, for the reasons I explained above...) Well, that's all! Best Regards Dimitris