This file contains two different solves. --Stacy - - - - - - - - - - - - - - - - - - - - - - - - - - The solution to STATIONFALL (c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk) and Twan Lintermans, Holland Keep magnetic boots away from (also) magnetic ID card! e: n: insert robot form in slot: type 3: s: e: open hatch: enter spacetruck: close hatch: sit in pilot seat: insert spacecraft form in slot: examine watch: type xxx {coordinates corresponding with the time on your watch}: wait {until you're docked}: [5pts]: get up: take kit: open hatch: exit: e: ne: n (4x): read diary: {note the "nonvisual properties" of the dots}: drop diary: s: d: n: read note: drop note: s: u: u: take twenty-prong board: d: s: s: {eat when necessary: open kit: eat orange goo}: s: sw: d: d: open trash can: take crumpled form: examine crumpled form {not validated}: u (4x): nw: open presser: put crumpled form in presser: close presser: turn presser on: open presser: take ironed form: e: n: read sign {remember the frequency for the exercise machine}: s: {never stay in the same location as a welder for too long, it's fatal}: sw: take star {too high, isn't it?}: e: [save 1]: d: d: d: nw: enter ship: taste dots {remember "nonvisual properties"?}: exit: e: se: examine reader {notice the id reader: rank!}: w: u: se: se: e: take log tape: examine safe: {not likely to open easily}: w: put log tape in reader: turn reader on: {notice: .. key of bin in safe .. }: press red button: again: {notice: .. Shady Dan sells modified ID cards}: again: again: again: {.... validation stamp under commander's bed!}: again (5x): turn reader off {or it explodes!}: e: look under bed: take stamp: validate ironed form: w: n: ne: insert ironed in slot [6pts]: e: e: e: take headlamp: wear headlamp: w: sw: read sign {... feeding on airborne spores}: open cage: se: read sheet {open the safe with this?..... }: drop sheet: [save2]: se: {Shady Dan's: he sold ID cards.... }: put id card in machine: turn machine on: type 9: take id card: put id card in pocket: d: w: se: read letter {ceiling panel?}: drop letter: nw: sw: take spray can: read can {spores, for a balloon creature!}: ne: nw: {weary: place to sleep is sick bay e: g: }: n: n: n: ne: nw: e: lie down on bed: wait {sleeping,[3pts]}: get out of bed: take kit,board,can: w: ne: read screen: sw: se: e: e: e: spray can: {attracts the balloon creature}: w: spray can: w: spray can: w: spray can: nw: spray can: sw: spray can: u: spray can: u: spray can: u: spray can: sw: eat gray goo: examine pulpit: open pulpit: turn switch {flame goes out; balloon creature afraid of it ofcourse}: spray can: take leash: take star: [7pts]: d: open star: take m hyperdiode: e: u: n: take detonator: examine detonator: open detonator: take blackened hyperdiode: clean blackened {letter m}: put m hyperdiode in detonator: drop star,can,blackened: sw: {coffee here is poison!}: d: d: d: d: se: put id card in reader: n: take zapgun: examine gun {7 shots}: [5pts]: [save3]: s: w: u: se: s: s: s: se: s: shoot box with gun: take coin [5pts]: examine coin {galakmid for dispenser}: n: nw: s: take platinum detector: n: se: ne: u: nw: examine ceiling {rember letter: pet shop!}: open ceiling panel: take ostrich nip [3pts]: ne: se: turn detector on: break mirror: take reflective foil [4pts]: turn detector off: drop detector,id: w: open bag: take taffy: put taffy in kit: s: sw: look behind counter: take nectar: put nectar in kit: sw: u: open textbook: read paper {you can translate the dots now!}: d: {when Plato attacks with the stun ray, type: Floyd, help me; when he's confused!}: [7pts]: {this explanes the adventure....}: take all: drop paper: se: se: nw: nw: {ostrich attracted by nip}: n: n: n: ne: nw: ne: put coin in slot: press 6: scare ostrich: [6pts]: take timer: [save4]: w: w: turn lamp on: take jammer: turn lamp off: e: give nip to ostrich: examine jammer: connect twenty-prong board to jammer: set jammer to 710 {frequency earlier!}: s: sw: drop jammer {for later use}: se: s: w: {wait for floyd}: floyd,take medium drill bit [3pts]: take medium: e: n: nw: d: d: nw: take drill: se: u: u: se: se: e: examine medium {pencil diameter}: take small: put medium in drill: drill hole in safe: drop drill: connect timer to detonator: drop timer and detonator: w: n: ne: e: e: s: se: e: turn wheel [4pts]: u: open locker: take space suit: d: w: w: se: d: drop kit: take magnetic boots: wear boots: take kit: w: ne: open bottle: empty bottle: take bottle: open hatch: d: close inner door: wear suit: turn lamp on: open outer: d: read label: [3pts]: u: put frezone in bottle: close bottle: close outer: open inner: take suit off: turn lamp off: u: drop suit: remove boots: drop boots: [save5]: sw: nw: n: n: e: n: e: open bottle: take frezone: put frezone in hole: connect detonator to frezone: set timer to 10: w: e: take key [10pts]: w: nw: nw: take jammer: drop bottle and kit: {all you'll need is: headlamp,jammer (set to 710),key,zapgun,foil}: u(4x): {when lights go out, you can use headlamp!}: unlock bin: open bin: [2pts]: take all: open grating: enter air shaft: d(7x): open grating: turn jammer on: turn jammer off: u: [2pts]: [save6]: examine floyd: shoot floyd {please stop playing here for one minute of silence.........}: wrap pyramid in foil [5pts]: You've completed the adventure with 80 points out of 80, and earned the rank of Intergalactic Mega-Hero. S T A T I O N F A L L (Infocom) Note: You will get hungry (Eat 'goo' or 'nectar'; drop kit when food is depleted), and sleepy (get on bed in any Barracks and 'WAIT'), and may be attacked by Plato (SAY 'FLOYD, HELP' 4 times) at random times. Also, you must leave the room if a Welder approaches. It is necessary to make an accurate map of your travels as, if there are no physical directions between the end of a section - in this solution - and the beginning of the next section, then you must make your way via your map to the point where the solution continues. This is necessary when any of the actions, mentioned in the preceding paragraph, occur. THE SOLUTION ON THE DUFFY. E - N - PUT ROBOT FORM IN SLOT - TYPE 3 - S - E - OPEN HATCH - ENTER TRUCK - CLOSE HATCH - SIT IN PILOT SEAT - PUT SPACECRAFT FORM IN SLOT - READ CHRONOGRAPH - (Find this number on the Assignment Form in your game packaging to discover the correct co-ordinate) - TYPE (NUMBER) - WAIT - (until you land at the Docking Bay) - GET UP - GET KIT - OPEN KIT - GET THERMOS - OPEN THERMOS - DRINK SOUP - OPEN HATCH - OUT - E. LEVEL 5 & PRINTING PLANT. DROP KIT - (return for it when you get hungry) - SE - SE - E - GET TAPE - W - PUT TAPE IN READER - TURN READER ON - PUSH BUTTON - (ten times) - TURN READER OFF - E - LOOK UNDER BED - GET STAMP - W - NW - NW - DOWN - DOWN - (Printing Plant) - OPEN CAN - GET CRUMPLED FORM - DROP ASSIGNMENT FORM - NW - GET DRILL - REMOVE BIT - DROP BIT - SE - GET NANOFILM. LAUNDRY ROOM. OPEN PRESSER - PUT CRUMPLED FORM IN PRESSER - CLOSE PRESSER - TURN PRESSER ON - TURN PRESSER OFF - OPEN PRESSER - GET FORM - E - N - READ SIGN - (note number) - S - SW - GET PUCE - E - DOWN - W - GET LILAC - E - UP - UP - SE. LIBRARY. PUT MAUVE IN READER - TURN READER ON - REMOVE MAUVE - DROP MAUVE - PUT PUCE IN READER - REMOVE PUCE - DROP PUCE - PUT LILAC IN READER - TURN READER OFF - W - N - GET DETONATOR - OPEN DETONATOR - REMOVE HYPERDIODE - DROP HYPERDIODE. LEVEL 5 & EAST CONNECTOR'S IRIS HATCH. DROP DETONATOR - STAMP FORM - DROP STAMP - SE - S - [SAVE GAME] - W - [RESTORE if Floyd doesn't follow you into the room; try telling him to follow you!] - FLOYD, GET MEDIUM BIT - GET BIT - E - PUT BIT IN DRILL - E - N - N - NE - (East Connector) - PUT FORM IN SLOT. BROADWAY. E - GET HEADLAMP - WEAR HEADLAMP - W - S - S - READ SHEET - DROP SHEET - SE - PUT CARD IN SLOT - TURN MACHINE ON - TYPE SEVEN - GET CARD - NW - SW - SW - SE - SW - GET CAN - READ CAN. PET STORE & THE BALLOON CREATURE. READ SIGN - OPEN CAGE - SPRAY CAN - NE - SPRAY CAN - W - SPRAY CAN - W - SPRAY CAN - W - SPRAY CAN - SW - SPRAY CAN - NW - SPRAY CAN - UP - SPRAY CAN - UP - SPRAY CAN - (the Balloon Creature should follow you into the Chapel). CHAPEL. OPEN PULPIT - THROW SWITCH - SPRAY CAN - GET LEASH - GET STAR - DROP LEASH - E - DOWN - DOWN - GET KIT AND DETONATOR - SE - SE - E - OPEN STAR - GET HYPERDIODE - DROP STAR - PUT HYPERDIODE IN DETONATOR - CLOSE DETONATOR - W - NW - NW - DOWN - SE - (End of Corridor) - PUT CARD IN READER - N - GET GUN - (Level 5) - SE - SE - E - DRILL SAFE - DROP DRILL. LOAN SHARK, THE OSTRICH & THE PX MACHINE. SHOOT LOCK WITH GUN - GET COIN - N - NE - UP - NW - (Pet Store) - EXAMINE CEILING - OPEN PANEL - GET NIP - SE - SW - SW - SE - SE - NW - (Doc Schuster's) - NE - UP - N - N - W - W - W - NW - NE - (PX) - PUT COIN IN MACHINE - TYPE 6 - PUT NIP IN HOLE - GET TIMER. MAYOR'S OFFICE. OPEN TEXTBOOK - READ PAPER - DROP PAPER - DOWN - NE - NE - N - N - SE - (Barber Shop) - BREAK MIRROR - GET FOIL - NW - S - (Grocery) - DROP ALL BUT THERMOS. CASINO, FLOPHOUSE & THE ALIEN SHIP. TURN WHEEL - UP - OPEN LOCKER - GET SUIT - DOWN - W - NW - (Grocery Store) - DROP SUIT - (Go to Docking Bay No.1) - ENTER SHIP - TASTE DOTS - (compare with the message on the paper in Mayor's Office) - EXIT SHIP. JUNKYARD & IN SPACE. GET BOOTS - WEAR BOOTS - W - NE - UP - N - GET SUIT - WEAR IT - S - DOWN - (Warehouse) - OPEN INNER DOOR - DOWN - (Airlock) - CLOSE INNER DOOR - OPEN OUTER DOOR - DOWN - TURN LAMP ON - GET CYLINDER - PUT CYLINDER IN THERMOS - CLOSE THERMOS - UP - CLOSE OUTER DOOR - TURN LAMP OFF - OPEN INNER DOOR - REMOVE BOOTS - DROP BOOTS - REMOVE SUIT - DROP SUIT - (Go to Grocery) - GET GUN, DETONATOR, TIMER AND FOIL. COMMANDER'S QUARTERS. ATTACH TIMER TO DETONATOR - OPEN THERMOS - GET EXPLOSIVE - ATTACH DETONATOR TO EXPLOSIVE - PUT EXPLOSIVE IN HOLE - DROP DETONATOR AND TIMER - SET TIMER TO TEN - W - E - (after the explosion!) - GET KEY - W - NW - NW - N - N - GET JAMMER - SET JAMMER TO SEVEN ONE ZERO - E - N - N - UP - GET BOARD - INSERT BOARD IN JAMMER. DOME. UNLOCK BIN WITH KEY - OPEN BIN - GET GUN, FOIL AND JAMMER - REMOVE GRATING - ENTER AIR SHAFT - DOWN - (until you reach the bottom) - JUMP ON GRATING - TURN JAMMER ON - TURN JAMMER OFF - UP - SHOOT FLOYD WITH GUN - PUT FOIL ON PYRAMID. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *